Ticket #138 (closed task: duplicate)
Audio Task List
| Reported by: | gavin | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: | jan |
Description (last modified by gavin) (diff)
SoundGroup class - incorporate audio_group.xml format for loading groups of sounds
SoundGroupManager class - a class to interface with SoundGroups
- revise implentation of Sound Priority within Snd_Mgr
- Non-standard randomization of music tracks
Randomization of sounds within a given SoundGroup
Implement Intensity control - e.g. switching from multiple 'sword clang' sounds to a single 'sword battle' to free up resources for more sound.
- Sound 'type' volume controls - one for SFX, one for Music, etc. (in addition to master gain).
New:
- entity locational sounds, i.e. passing entity position to snd_set_pos / JS setPosition calls.
- getting a clip's properties from JS (add getter function to JSI_Sound)
- cross-fading of playlist tracks (looping (ie long) tracks should fade in and out)
- playlists
Attachments
Change History
Changed 7 years ago by gavin
- Attachment audio-discussion-log.txt added
comment:1 Changed 7 years ago by jan
- Cc jan added
- Description modified (diff)
- Milestone set to Playability Demo
List looks good! (y)
Fixed wiki formatting; only need to "revise" snd_mgr's sound priority implementation; CCed myself and set milestone.
comment:5 Changed 6 years ago by gavin
(In [4761]) #Added Sound Group Manager, updated Sound Groups. refs #138. Added SoundGroupMgr?.h and .cpp, revised loading and clean up in SoundGroup? class.
comment:12 Changed 3 years ago by anonymous
- Milestone Playability Demo deleted
Milestone Playability Demo deleted
comment:14 Changed 13 months ago by historic_bruno
- Status changed from new to closed
- Resolution set to duplicate
- Milestone Backlog deleted
Superseded by #1223.
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Conversation between Jan and Gavin on audio task list priorities and such