Opened 18 years ago

Last modified 8 years ago

#13 closed enhancement

Formations — at Version 1

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone: Alpha 5
Component: Core engine Keywords:
Cc: Badmadblacksad Patch:

Description (last modified by Jason)

  • Allow running
  • (Requires better pathfinding): attacking, and switching between formation shapes on goto.
  • Redirection angle and "take closest position"
  • Formations can grant units unique idle, ready, and attack animations.
  • Formations will require a flag in the cell that triggers special animations for a unit in a particular location of that formation. See special formation such as these:

http://www.wildfiregames.com/~art/history/romans/pages/rnorton_testudo_01.htm http://www.wildfiregames.com/~art/history/hellenes/pages/01_macedonian_phalanx.htm

Change History (1)

comment:1 by Jason, 18 years ago

Description: modified (diff)
Note: See TracTickets for help on using tickets.