Opened 18 years ago
Last modified 8 years ago
#13 closed enhancement
Formations — at Version 1
Reported by: | Stuart Walpole | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Badmadblacksad | Patch: |
Description (last modified by )
- Actions.Formation XML: http://www.wildfiregames.com/users/code/wiki/index.php?title=XML.Entity.Actions.Formation
- Formation XML: http://www.wildfiregames.com/forum/index.php?showtopic=1417
- Formation Mockups: http://www.wildfiregames.com/forum/index.php?showtopic=9011
- Formation Notes: http://www.wildfiregames.com/~gamedesign/dd/formation2.htm
- Allow running
- (Requires better pathfinding): attacking, and switching between formation shapes on goto.
- Redirection angle and "take closest position"
- Formations can grant units unique idle, ready, and attack animations.
- Formations will require a flag in the cell that triggers special animations for a unit in a particular location of that formation. See special formation such as these:
http://www.wildfiregames.com/~art/history/romans/pages/rnorton_testudo_01.htm http://www.wildfiregames.com/~art/history/hellenes/pages/01_macedonian_phalanx.htm
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