Ticket #14 (new task)

Opened 7 years ago

Last modified 3 years ago

Entity Death

Reported by: stuart Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc:

Description (last modified by stuart) (diff)

  • Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
  • If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
  • Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.

Change History

comment:1 Changed 7 years ago by stuart

  • Description modified (diff)

comment:2 Changed 7 years ago by stuart

  • Description modified (diff)

comment:3 Changed 3 years ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

comment:4 Changed 3 years ago by wacko

  • Milestone set to Backlog
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