Ticket #1408 (closed defect: fixed)
Remove trees from player bases on ALL random maps
|Reported by:||historic_bruno||Owned by:||Spahbod|
|Priority:||Nice to Have||Milestone:||Alpha 11|
|Component:||UI & Simulation||Keywords:|
We need to check every random map script and make sure clumps of trees or other resources are not placed too near the base. Reasons: it restricts building area for both players and AIs, and it obstructs the player's view of the game. A few scattered trees would be OK, but even those should be far enough away to be able to see the base and freely move units.
The scenarios are for the most part good examples of how a player's base area should look.
- Owner set to Spahbod
- Status changed from new to closed
- Resolution set to fixed
- Status changed from closed to reopened
- Resolution fixed deleted