Ticket #1497 (closed enhancement: fixed)
[PATCH] Support for multiple UV sets per model
|Reported by:||myconid||Owned by:||myconid|
|Priority:||Nice to Have||Milestone:||Alpha 11|
|Component:||Core engine||Keywords:||patch texturing|
Collada files can support more than one UV coordinate set, however 0ad's .PMD version 3 files are unable to store them so they are currently ignored.
0ad's models use overlapping UVs to make optimal use of UV space on their base textures. While this is beneficial, it makes it impossible to implement more advanced texturing techniques, such as lightmaps (e.g., AO maps), decal maps and so on.
The attached patch upgrades the engine to .PMD version 4, which introduces support for multiple UV sets.
- Keywords patch review added; patch, removed
- Summary changed from Support for multiple UV sets per model to [PATCH] Support for multiple UV sets per model
- Milestone changed from Backlog to Alpha 11
comment:19 Changed 10 months ago by quantumstate
- Status changed from new to closed
- Resolution set to fixed