Changes between Version 1 and Version 2 of Ticket #14
- Timestamp:
- May 13, 2006, 3:14:55 PM (18 years ago)
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Ticket #14 – Description
v1 v2 1 1 * Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying. 2 2 3 * If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine). 4 3 5 * Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game. 6