Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#1609 closed defect (fixed)

Sound system ignores disabled sound

Reported by: historic_bruno Owned by: stwf
Priority: Should Have Milestone: Alpha 11
Component: Core engine Keywords:
Cc: stwf Patch:

Description

Starting the game with -nosound or -quickstart options should disable the sound system, but instead it continues to initialize and load sounds. This makes testing the game without sound impossible on some systems but also the sound system isn't dynamically disabled on errors (see #1594).

Change History (4)

comment:1 by stwf, 12 years ago

Owner: set to stwf
Status: newassigned

comment:2 by stwf, 12 years ago

this is fixed by the patch in fix 1604

http://trac.wildfiregames.com/ticket/1604

comment:3 by ben, 12 years ago

Resolution: fixed
Status: assignedclosed

In 12566:

Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or --without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound stoppages.

comment:4 by historic_bruno, 12 years ago

Milestone: Alpha 12Alpha 11
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