Ticket #162 (closed defect: wontfix)
ffmpeg licensing issues
|Reported by:||Philip||Owned by:|
|Priority:||Release Blocker||Milestone:||Alpha 1|
Currently Atlas uses ffmpeg to encode videos. That can presumably be used to encode in lots of formats which have various patent licensing issues in various countries. Also it looks like some of libswscale says it's GPL (at least the .c files, not the .h), so we can't use it when linking (dynamically) to the ffmpeg libraries. So think about it before distributing the game (specifically AtlasUI.dll), and maybe remove libswscale/ffmpeg entirely.