Ticket #162 (closed defect: wontfix)

Opened 4 years ago

Last modified 3 months ago

ffmpeg licensing issues

Reported by: Philip Assigned to:
Priority: blocker Milestone: Beta
Component: Game engine Keywords:
Cc:

Description

Currently Atlas uses ffmpeg to encode videos. That can presumably be used to encode in lots of formats which have various patent licensing issues in various countries. Also it looks like some of libswscale says it's GPL (at least the .c files, not the .h), so we can't use it when linking (dynamically) to the ffmpeg libraries. So think about it before distributing the game (specifically AtlasUI.dll), and maybe remove libswscale/ffmpeg entirely.

Change History

2009-08-23 18:34:56 changed by TheBoff

Surely this can be removed, now 0AD is GPL'd?

2010-05-08 23:56:06 changed by Philip

  • status changed from new to closed.
  • resolution set to wontfix.

Yep, and Atlas's ffmpeg code is disabled now anyway (in source/tools/atlas/AtlasUI/General/VideoRecorder/FFmpeg.cpp), so we don't need to do anything.