#17 closed defect (fixed)
Bug - Delay Before Performing Entity Action
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- Units currently delay for a few seconds between reaching a target and switching to performing this action. This delay period should be reduced.
Change History (3)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
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The reason seems to be the event point (m_ActionPos) of the animation. I've made this 0.5 by default for all animations, like it was for attack, which will cause them to start instantly (on the simulation frame when the unit reaches the destination), but I don't understand exactly what it is doing and whether this is correct.