Opened 17 years ago
Last modified 11 years ago
#170 new defect
Failures handled inelegantly on Linux
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Atlas editor | Keywords: | |
Cc: | Patch: |
Description
When failing to load Atlas, sometimes the game flashes something onto the screen too fast to read, and on the console it says:
udbg_init: loading symbols from ./pyrogenesis_dbg. posting setcontext with canvas (nil) ogl.cpp(370): Assertion failed: "("called before OpenGL is ready for use") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file Aborted
On other occasions, the error windows stay up: there's Atlas - Scenario Editor - untitled and Atlas Error (from wxLogError
) and Debug report "atlas" and Debug report "atlas" <2> (both from wxDebugReportPreviewStd
). Only the last window is interactive. Clicking OK/Cancel usually causes the process to terminate, but once it just hung.
It'd be nicer if something nicer happened, with less random vanishing and hanging.
Change History (3)
comment:1 by , 14 years ago
Milestone: | Beta → Backlog |
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comment:3 by , 11 years ago
Owner: | removed |
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With 0 A.D. 0.11, I am getting:
While you might want to consider not to display the console-like line at the top once the game is not an alpha version anymore — at least when the editor was disabled at build time —, in my opinion, the current approach is already nice enough.
Not sure if things are the same way on Windows machines, though.