Opened 17 years ago
Last modified 11 years ago
#170 new defect
Failures handled inelegantly on Linux
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Atlas editor | Keywords: | |
Cc: | Patch: |
Description
When failing to load Atlas, sometimes the game flashes something onto the screen too fast to read, and on the console it says:
udbg_init: loading symbols from ./pyrogenesis_dbg. posting setcontext with canvas (nil) ogl.cpp(370): Assertion failed: "("called before OpenGL is ready for use") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" ogl.cpp(188): Assertion failed: "("GL_VERSION invalid") && 0" addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file addr2line: 'atlas': No such file Aborted
On other occasions, the error windows stay up: there's Atlas - Scenario Editor - untitled and Atlas Error (from wxLogError
) and Debug report "atlas" and Debug report "atlas" <2> (both from wxDebugReportPreviewStd
). Only the last window is interactive. Clicking OK/Cancel usually causes the process to terminate, but once it just hung.
It'd be nicer if something nicer happened, with less random vanishing and hanging.
Change History (3)
comment:1 by , 14 years ago
Milestone: | Beta → Backlog |
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comment:3 by , 11 years ago
Owner: | removed |
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With 0 A.D. 0.11, I am getting:
While you might want to consider not to display the console-like line at the top once the game is not an alpha version anymore — at least when the editor was disabled at build time —, in my opinion, the current approach is already nice enough.