#1737 closed defect (fixed)
OpenAL error: Invalid Name
Reported by: | Jonathan Waller | Owned by: | stwf |
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Priority: | Should Have | Milestone: | Alpha 12 |
Component: | Core engine | Keywords: | sound |
Cc: | Patch: |
Description
I was using the simulation out of sync test by enabling m_EnableOOSLog and m_EnableSerializationTest in Simulation2.cpp. I was using the combat demo map.
I got the following errors, the messages were shown repeatedly.
ERROR: OpenAL error: Invalid Name; called from HandleFade (line 209)
ERROR: OpenAL error: Invalid Name; called from IdleTask (line 60)
ERROR: OpenAL error: Invalid Name; called from Run (line 176)
Change History (5)
follow-up: 2 comment:1 by , 11 years ago
comment:2 by , 11 years ago
Replying to stwf:
When I run the game under these conditions I usually get a sync error that seems unrelated after a little bit. Is that normal behavior?
Make sure you don't play against an AI, I think they will always cause the serialization test to fail.
comment:3 by , 11 years ago
Milestone: | Backlog → Alpha 13 |
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comment:4 by , 11 years ago
Resolution: | → fixed |
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Status: | new → closed |
THis problem should be fixed, as in only a single error message will be logged in the case of a failed initialization.
comment:5 by , 11 years ago
Milestone: | Alpha 13 → Alpha 12 |
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Does this happen all the time? If you get it again can you check and see what the first error message said? If its an invalid source name the real problem happened the first time it was read in. Are there any other run time details?
When I run the game under these conditions I usually get a sync error that seems unrelated after a little bit. Is that normal behavior?