Opened 17 years ago

Closed 17 years ago

Last modified 14 years ago

#175 closed task (fixed)

Load SoundGroup table from entity XMLs

Reported by: Matei Owned by: Matei
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Matei)

It should be possible to specify a sound for each animation, using code such as:

<Entity>
        ...

	<SoundGroups>
		<Walk>infantry_walk.xml</Walk>
		<Run>infantry_run.xml</Run>
		<Death>screams.xml</Death>
		<Gather_wood>axe_chopping.xml</Gather_wood>
		<Gather_stone>pickaxe.xml</Gather_stone>
	</SoundGroups>
</Entity>

These should be in a hashmap in CEntityTemplate.

Change History (3)

comment:1 by Matei, 17 years ago

Description: modified (diff)
Milestone: Playability Demo
Owner: set to Matei

comment:2 by Matei, 17 years ago

Resolution: fixed
Status: newclosed

comment:3 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

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