Load SoundGroup table from entity XMLs
It should be possible to specify a sound for each animation, using code such as:
<Entity>
...
<SoundGroups>
<Walk>infantry_walk.xml</Walk>
<Run>infantry_run.xml</Run>
<Death>screams.xml</Death>
<Gather_wood>axe_chopping.xml</Gather_wood>
<Gather_stone>pickaxe.xml</Gather_stone>
</SoundGroups>
</Entity>
These should be in a hashmap in CEntityTemplate.
Change History
(3)
Description: |
modified (diff)
|
Milestone: |
→ Playability Demo
|
Owner: |
set to Matei
|
Resolution: |
→ fixed
|
Status: |
new → closed
|
Milestone: |
Playability Demo
|
Milestone Playability Demo deleted