Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#1797 closed defect (invalid)

Out of sync error immediately on starting network game

Reported by: Adam Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: network
Cc: Patch:

Description

I'm playing a network game with one AI player hosted on Ubuntu 12.04 and with a Windows 7 client. I get an "out of sync" error immediately on starting any network game. If I continue then the two games don't sync and all sorts of weird stuff happens.

This is on alpha 12, I haven't tested with a build from svn. I've previously played network games with alpha 11 without any problems.

Attachments (2)

oos_dump_host.txt.xz (300.1 KB ) - added by Adam 11 years ago.
Dump from host (sorry about using .xz, .gz was over file size limit)
oos_dump_client.txt.xz (298.9 KB ) - added by Adam 11 years ago.
Dump from client

Download all attachments as: .zip

Change History (4)

by Adam, 11 years ago

Attachment: oos_dump_host.txt.xz added

Dump from host (sorry about using .xz, .gz was over file size limit)

by Adam, 11 years ago

Attachment: oos_dump_client.txt.xz added

Dump from client

comment:1 by Adam, 11 years ago

Resolution: invalid
Status: newclosed

Ahh, my mistake sorry, I thought I'd upgraded to Alpha 12 on the Windows 7 machine but it looks like something didn't go quite right and it's still on Alpha 11.

Maybe I should submit a feature request to warn about incompatible versions...

Last edited 11 years ago by Adam (previous) (diff)

comment:2 by fabio, 11 years ago

Milestone: Backlog
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