#1797 closed defect (invalid)
Out of sync error immediately on starting network game
Reported by: | Adam | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | network |
Cc: | Patch: |
Description
I'm playing a network game with one AI player hosted on Ubuntu 12.04 and with a Windows 7 client. I get an "out of sync" error immediately on starting any network game. If I continue then the two games don't sync and all sorts of weird stuff happens.
This is on alpha 12, I haven't tested with a build from svn. I've previously played network games with alpha 11 without any problems.
Attachments (2)
Change History (4)
by , 11 years ago
Attachment: | oos_dump_host.txt.xz added |
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comment:1 by , 11 years ago
Resolution: | → invalid |
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Status: | new → closed |
Ahh, my mistake sorry, I thought I'd upgraded to Alpha 12 on the Windows 7 machine but it looks like something didn't go quite right and it's still on Alpha 11.
Maybe I should submit a feature request to warn about incompatible versions...
comment:2 by , 11 years ago
Milestone: | Backlog |
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Dump from host (sorry about using .xz, .gz was over file size limit)