Ticket #2 (closed enhancement: fixed)
Gameplay - Unit AI
| Reported by: | stuart | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 10 |
| Component: | Core engine | Keywords: | |
| Cc: |
Description (last modified by historic_bruno) (diff)
When a unit depletes a resource object, he should seek out another one to gather from if nearby.
StancesGUI: List stance options in GUI and allow user to select the stance for current unit.
Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).Changed to "ready" animation instead of idle.
Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
- Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
Change History
comment:7 Changed 3 years ago by anonymous
- Milestone Playability Demo deleted
Milestone Playability Demo deleted
comment:10 Changed 13 months ago by historic_bruno
- Status changed from new to closed
- Resolution set to fixed
- Milestone changed from Backlog to Alpha 9
comment:11 Changed 13 months ago by historic_bruno
Idle healers and healing is now implemented as of [11536]. Any remaining UnitAI tasks should have their own tickets.
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