Ticket #2 (new task)

Opened 6 years ago

Last modified 7 months ago

Gameplay - Unit AI

Reported by: stuart Owned by:
Priority: Should Have Milestone: Backlog
Component: Game engine Keywords:
Cc:

Description (last modified by historic_bruno) (diff)

  • When a unit depletes a resource object, he should seek out another one to gather from if nearby.
  • Stances
    • GUI: List stance options in GUI and allow user to select the stance for current unit.
  • Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
  • Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
  • Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
  • When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.

Change History

comment:1 Changed 6 years ago by Matei

  • Owner set to Matei

comment:2 Changed 6 years ago by stuart

  • Description modified (diff)

comment:3 Changed 6 years ago by Matei

  • Owner Matei deleted

comment:4 Changed 5 years ago by Matei

  • Description modified (diff)

comment:5 Changed 5 years ago by Matei

  • Description modified (diff)

comment:6 Changed 5 years ago by Matei

  • Description modified (diff)

comment:7 Changed 16 months ago by anonymous

  • Milestone Playability Demo deleted

Milestone Playability Demo deleted

comment:8 Changed 16 months ago by wacko

  • Milestone set to Backlog

comment:9 Changed 7 months ago by historic_bruno

  • Description modified (diff)
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