Ticket #2 (new task)

Opened 4 years ago

Last modified 4 years ago

Gameplay - Unit AI

Reported by: stuart Assigned to:
Priority: major Milestone: Playability Demo
Component: Game engine Keywords:
Cc:

Description (Last modified by Matei)

  • When a unit depletes a resource object, he should seek out another one to gather from if nearby.
  • Stances
    • GUI: List stance options in GUI and allow user to select the stance for current unit.
  • Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
  • Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
  • Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
  • When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.

Change History

2006-05-13 15:56:27 changed by Matei

  • owner set to Matei.

2006-05-13 16:02:27 changed by stuart

  • description changed.

2006-05-13 18:27:25 changed by Matei

  • owner deleted.

2006-09-07 13:05:37 changed by Matei

  • description changed.

2006-10-08 03:31:36 changed by Matei

  • description changed.

2006-10-09 04:17:59 changed by Matei

  • description changed.