Ticket #2 (new task)
Gameplay - Unit AI
| Reported by: | stuart | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Backlog |
| Component: | Game engine | Keywords: | |
| Cc: |
Description (last modified by historic_bruno) (diff)
When a unit depletes a resource object, he should seek out another one to gather from if nearby.
StancesGUI: List stance options in GUI and allow user to select the stance for current unit.
Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).Changed to "ready" animation instead of idle.
Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
- Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
Change History
Note: See
TracTickets for help on using
tickets.
