Ticket #20 (closed task: fixed)

Opened 7 years ago

Last modified 3 years ago

Entity Event - Train - Rally Point

Reported by: stuart Owned by: andrew
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc:

Description

  • Training building has a "Rally Point" property. (When the building is selected, a banner actor shows the position of its rally point.)
  • Rally Point position can be set by right-clicking a terrain location with the building selected (or pressing a Rally Point UI button to get the rally cursor, then doing the same).
  • Spawned units move to rally point after appearing adjacent to the building.
  • Training building has a "Spawn Point" property. (The X/Z origin on the edge of the building where the entity first emerges (eg at the actor position of a door) after being created; he then walks from there to the rally point.) [Assuming it isn't satisfactory to just have units randomly appear at any side of the building. Varies from RTS to RTS.]

Change History

comment:1 Changed 7 years ago by stuart

  • Priority changed from major to minor

comment:2 Changed 7 years ago by andrew

  • Owner set to andrew
  • Status changed from new to assigned

comment:3 Changed 7 years ago by andrew

  • Status changed from assigned to closed
  • Resolution set to fixed

comment:4 Changed 3 years ago by anonymous

  • Milestone Playability Demo deleted

Milestone Playability Demo deleted

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