#2095 closed defect (invalid)
[PATCH] Obstructions must be at least 4 m wide before the long-range pathfinder notices them
Reported by: | sanderd17 | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description
When you place a wall of palisades, it's possible that due to the small obstruction size, the long range pathfinder doesn't see them. You can test this in atlas by enabling the pathfinder overlay, and panning your palisades until it makes no squares red.
When you have a long wall, this stops units from moving. The long range pathfinder finds a path through the palisades, but when the short range arrives at the palisades, it can't find a path through, and if the wall is long enough, it can't find a path around either.
A quick fix for this is to set the minimum obstruction to 4m.
Attachments (1)
Change History (4)
by , 11 years ago
Attachment: | palisades.diff added |
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comment:1 by , 11 years ago
Component: | Core engine → UI & Simulation |
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Milestone: | Alpha 14 → Alpha 15 |
comment:2 by , 11 years ago
Keywords: | review removed |
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Milestone: | Alpha 15 → Backlog |
Resolution: | → invalid |
Status: | new → closed |
I agree with that, but I also think palisades should work in A14, and not let your units get stuck. Setting the milestone to A15 makes no sense, as the pathfinder should indeed be in. So I'll just close it as invalid.
comment:3 by , 11 years ago
Milestone: | Backlog |
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We should just get the new one in.