Ticket #22 (closed task: invalid)

Opened 7 years ago

Last modified 12 months ago

Entity Event - Construction - Sites

Reported by: stuart Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description (last modified by Matei) (diff)

  • Some buildings can only be placed on other entities of the same size (eg Civ Centres on Settlements). Doing so replaces the base entity, but it reappears if the building is destroyed. Replacement entities can be rotated using the grid cursor as normal, though it has to align to the edges of the base entity. (Foundation cursor snaps to fit the plot's rotation.)
  • Some buildings spawn sites adjacent to the main building when their construction is complete. (Notably, the Farmstead has four vacant lots, two horizontal, two vertical, surrounding it, and this is the only location where Fields and Corrals can be placed.)

Change History

comment:1 Changed 7 years ago by Matei

  • Description modified (diff)

comment:2 Changed 7 years ago by Matei

  • Description modified (diff)

comment:3 Changed 3 years ago by anonymous

  • Milestone Advanced Playability Demo deleted

Milestone Advanced Playability Demo deleted

comment:4 Changed 3 years ago by wacko

  • Milestone set to Backlog

comment:5 Changed 12 months ago by historic_bruno

  • Status changed from new to closed
  • Resolution set to invalid
  • Milestone Backlog deleted

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