Opened 11 years ago
Closed 10 years ago
#2240 closed defect (fixed)
Rejoin Lockout
Reported by: | scythetwirler | Owned by: | JoshuaJB |
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Priority: | Must Have | Milestone: | Alpha 17 |
Component: | Core engine | Keywords: | lockout rejoin |
Cc: | Patch: |
Description (last modified by )
If a user crashes or leaves in the middle of a game, tries to reconnect and cancels the connection in during the "registering with server" pop up stage, he or she is locked out from ever rejoining that game.
Attachments (1)
Change History (10)
comment:1 by , 11 years ago
Description: | modified (diff) |
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comment:2 by , 10 years ago
comment:3 by , 10 years ago
I think this has existed since I joined (A12). It probably shouldn't be a release blocker, but I've seen many people irritated at this.
comment:4 by , 10 years ago
Priority: | Release Blocker → Must Have |
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comment:5 by , 10 years ago
Milestone: | Alpha 15 → Alpha 16 |
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comment:6 by , 10 years ago
Milestone: | Alpha 16 → Alpha 17 |
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comment:7 by , 10 years ago
From my experience, generally, this only happens when the player crashes whilst rejoining the game. This makes it so that the host thinks that the player has joined but the player isn't really there. This makes the host block the player from joining again
by , 10 years ago
Attachment: | fix-quit-while-syncing.diff added |
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Decently well tested and working patch
In this new in SVN, or has this existed since Alpha 14? If this bug already existed in A14 without any complaints, I wouldn't really categorize this as a release blocker.