Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#2250 closed defect (invalid)

Mesh Artwork not loading

Reported by: Dileepa Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

The following artwork is not loading when playing in multiplayer mode.

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/brit_civic_centre_struct1.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/field_propped_8x8.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_civic_centre.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_defense_tower.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_fortress.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_a.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_b.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_c.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_d.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_e.dae failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_house_f.e failed to load
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/ptol_storehouse.dae failed to load
ERROR: Could not load mesh 'art/meshes/structural/brit_civic_centre_struct1.dae'
ERROR: Could not load mesh 'art/meshes/structural/field_propped_8x8.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_civic_centre.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_defense_tower.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_fortress.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_a.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_b.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_c.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_d.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_e.dae'
ERROR: Could not load mesh 'art/meshes/structural/ptol_house_f.e'
ERROR: Could not load mesh 'art/meshes/structural/ptol_storehouse.dae'

Attachments (2)

logs.tar.gz (1.7 MB ) - added by Dileepa 11 years ago.
all logs
sim_log.tar.gz (1.7 MB ) - added by Dileepa 11 years ago.
sim logs

Change History (13)

by Dileepa, 11 years ago

Attachment: logs.tar.gz added

all logs

by Dileepa, 11 years ago

Attachment: sim_log.tar.gz added

sim logs

comment:1 by Dileepa, 11 years ago

Milestone: Alpha 15Backlog

comment:2 by sanderd17, 11 years ago

There shouldn't be any difference between multiplayer and singleplayer for this. Are you sure you only get this in multiplayer? And are you sure your svn isn't corrupt?

comment:3 by historic_bruno, 11 years ago

That's strange, do you have plenty of free disk space? I would definitely check that SVN is completely updated and no files are changed/missing unexpectedly. Do the models load in Atlas scenario editor? (accessible from main menu > Tools & Options).

Otherwise, maybe your cache is corrupted, you can try deleting ~/.cache/0ad/ to force the game to rebuild its cache.

in reply to:  3 comment:4 by Dileepa, 11 years ago

Replying to historic_bruno:

That's strange, do you have plenty of free disk space? I would definitely check that SVN is completely updated and no files are changed/missing unexpectedly. Do the models load in Atlas scenario editor? (accessible from main menu > Tools & Options).

Otherwise, maybe your cache is corrupted, you can try deleting ~/.cache/0ad/ to force the game to rebuild its cache.

I have installed the game using apt-get pointing to the development repository.

I can confirm that the object like the field is not working in single player mode as well. I am not able to see this from the scenario editor either.

After removing the files in ~/.cache/0ad/ I am not able to see the town house and most of the other buildings.

Am I able to continue using apt-get or should I use svn?

comment:5 by sanderd17, 11 years ago

Did you follow these steps? http://trac.wildfiregames.com/wiki/LatestReleaseLinux#Ubuntu

I don't think you can get the above errors in that case, as anything requiring ptolemaic models has only be included since that version. You must have dowloaded the data in some other way. It's natural that newer data and an older executable don't cooperate.

comment:6 by historic_bruno, 11 years ago

Yeah, if you're going to use a prebuilt package, don't use SVN, but get the 0ad-data package as well. They aren't intended to mix. But on Linux, it's often easy enough to build the game directly from SVN if you have a decently fast computer :)

Last edited 11 years ago by historic_bruno (previous) (diff)

in reply to:  5 comment:7 by Dileepa, 11 years ago

Replying to sanderd17:

Did you follow these steps? http://trac.wildfiregames.com/wiki/LatestReleaseLinux#Ubuntu

I don't think you can get the above errors in that case, as anything requiring ptolemaic models has only be included since that version. You must have downloaded the data in some other way. It's natural that newer data and an older executable don't cooperate.

Thank you for the reply. I did follow the steps mentioned. I initially installed 0ad with default repositories and everything was fine.

I later changed the repository to the "developer snapshot" repository and I believe the error happened after that. Am I able to raise tickets when playing on the developer snapshot?

in reply to:  6 comment:8 by Dileepa, 11 years ago

Replying to historic_bruno:

Yeah, if you're going to use a prebuilt package, don't use SVN, but get the 0ad-data package as well. They aren't intended to mix. But on Linux, it's often easy enough to build the game directly from SVN if you have a decently fast computer :)

Noted. I have started a new ticket #2254 after facing a segmentation fault after compiling from svn.

comment:9 by sanderd17, 11 years ago

Bug reports should normally be about the current SVN version. So we'll have to wait until you get past the texture segfault to see if you can reproduce this issue.

in reply to:  9 comment:10 by Dileepa, 11 years ago

Resolution: invalid
Status: newclosed

Replying to sanderd17:

Bug reports should normally be about the current SVN version. So we'll have to wait until you get past the texture segfault to see if you can reproduce this issue.

After playing from the svn build I am not able to reproduce the texture missing error. I will mark this as invalid.

comment:11 by leper, 11 years ago

Milestone: Backlog
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