#2366 closed defect (fixed)
Investigate how the technology "affects" works, should work, and is used
Reported by: | sanderd17 | Owned by: | sanderd17 |
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Priority: | Must Have | Milestone: | Alpha 16 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
See this forum discussion: http://www.wildfiregames.com/forum/index.php?showtopic=18080&hl=
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The per-modification "affects" is documented as an "OR" function "Melee" AND "Ranged" makes no sense.
It is used only a few times. The Mauryan and Persian archery tradition uses it. but it doesn't make any sense to use it that way.
Next to that, only the heroism and soldier will technologies use it to differentiate between the attack types. But this isn't needed either as a "Melee" attack change will never affect a "Ranged" unit and vice versa.
So, I propose to remove the per-modification affects: fixing the templates that use it, remove it from the documentation, and remove it from the code path.
If anyone ever needs a technology that affects a totally different kind of unit, he can always make an auto-researching technology that requires the original technology.