#2387 closed defect (duplicate)
Game crash during startup (CSoundManagerWorker::Run)
Reported by: | phenol | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | stwf | Patch: |
Description
Normally, the game starts without error but today I received the following msg on startup: Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
Attachments (2)
Change History (7)
by , 10 years ago
Attachment: | crashlog.txt added |
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comment:1 by , 10 years ago
Cc: | added |
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So it's not reproducible? Seems a bit like #2183 and #2345, not consistently reproducible crashes in the sound manager.
Perhaps it failed to initialize, though I'm not sure how it could get this far without an error:
> pyrogenesis.exe!CSoundManagerWorker::Run() Line 141 + 0x6 bytes C++ pyrogenesis.exe!CSoundManagerWorker::RunThread(void * data=0x00457c70) Line 123 C++ pyrogenesis.exe!thread_start(void * param=0x0075eae8) Line 624 + 0x3 bytes C++ msvcr90.dll!_callthreadstartex() Line 348 + 0x6 bytes C msvcr90.dll!_threadstartex(void * ptd=0x0045e400) Line 326 + 0x5 bytes C kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes
(the dump indicates that g_SoundManager
is a NULL
pointer)
comment:3 by , 10 years ago
Summary: | Game crash during startup → Game crash during startup (CSoundManagerWorker::Run) |
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comment:4 by , 10 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
Duplicate of #2333.
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crashlog.txt