Ticket #24 (closed defect: fixed)

Opened 7 years ago

Last modified 3 years ago

Bug - Entity Order Lockup

Reported by: stuart Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description

  • Sometimes selecting a target for an entity (eg telling a unit to gather from a tree) causes the game to freeze as a vast amount of memory is allocated to the game, and the only way out is to close the application from the task manager. Not easily replicable.
  • (Uncertain whether this is coming from the pathfinder failing to plot a course to the tree, or the order being given to the entity.)

Change History

comment:1 Changed 7 years ago by Matei

  • Status changed from new to closed
  • Resolution set to fixed

This was most likely due to pathfinding; it's gone after the pathfinder goal and self-traversability fixes.

comment:2 Changed 3 years ago by anonymous

  • Milestone Playability Demo deleted

Milestone Playability Demo deleted

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