#2666 closed defect (fixed)
HeroHitOverlay working incorrectly with healing
Reported by: | Yves | Owned by: | sanderd17 |
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Priority: | Should Have | Milestone: | Alpha 17 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
g_previousHeroHitPoints in session.js doesn't get updated when you heal your hero. This causes the blinking overlay to only be activated when the health points fall below the level before healing. So if you manage to pull back the hero from an attack with 2 HP left and then restore health to 100%, the blinking overlay will be triggered if HP goes below 2. In my opinion the calculation is generally broken when considering healing and should be improved.
Attachments (1)
Change History (3)
by , 10 years ago
Attachment: | fix_g_previousHeroHitPoints.patch added |
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comment:1 by , 10 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 10 years ago
Keywords: | simple removed |
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Milestone: | Backlog → Alpha 17 |
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