Opened 18 years ago

Last modified 10 years ago

#26 closed enhancement

Entity Events - Garrison - Propping — at Version 1

Reported by: Stuart Walpole Owned by:
Priority: Nice to Have Milestone: Alpha 17
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Jan Wassenberg)

  • Visible Garrisoning (see link above) liable to be most challenging aspect of garrisoning. Some of the garrisoned entities are propped to sockets on the parent actor, and while not directly controllable, can interact with the environment (eg archers at windows or on decks of ships fire at nearby units, including units propped on other ships).

Change History (1)

comment:1 by Jan Wassenberg, 16 years ago

Description: modified (diff)
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