Opened 10 years ago

Last modified 5 years ago

#2710 new enhancement

Improve foundation placing — at Initial Version

Reported by: Itms Owned by: Itms
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords: pathfinding
Cc: Patch:

Description

Since r15612, some problems arise with foundations and the way uncommitted foundations (HP = 0) are handled. Miraging them can lead to strange behaviors.

Moreover, one can cheat by hovering a preview of a building over explored territory. If a new building has been placed, or if a real entity has been destroyed, the actual entities will influence the placement restrictions so it is possible to know what is hidden.

A solution would be to create foundations as mirages, and to make them real entities only once they are committed. Obstruction problems should be handled then.

Change History (0)

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