Opened 10 years ago
Last modified 5 years ago
#2710 new enhancement
Improve foundation placing — at Initial Version
Reported by: | Itms | Owned by: | Itms |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | pathfinding |
Cc: | Patch: |
Description
Since r15612, some problems arise with foundations and the way uncommitted foundations (HP = 0) are handled. Miraging them can lead to strange behaviors.
Moreover, one can cheat by hovering a preview of a building over explored territory. If a new building has been placed, or if a real entity has been destroyed, the actual entities will influence the placement restrictions so it is possible to know what is hidden.
A solution would be to create foundations as mirages, and to make them real entities only once they are committed. Obstruction problems should be handled then.
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