Unpack depending on unit stance
Fixes a TODO in the UnitAI.js simulation component.
Change History
(7)
Milestone: |
Alpha 17 → Alpha 18
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Milestone: |
Alpha 18 → Alpha 19
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Keywords: |
review patch added; unpack depending on stance removed
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Priority: |
Should Have → Nice to Have
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Summary: |
[Patch] Unpack depending on UnitAI stance instead of ignoring enemies nearby no matter which stance. → [PATCH] Unpack depending on unit stance
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Keywords: |
UnitAI review patch removed
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Milestone: |
Alpha 19
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Resolution: |
→ wontfix
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Status: |
new → closed
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Summary: |
[PATCH] Unpack depending on unit stance → Unpack depending on unit stance
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The TODO in the code is actually about implementing special stances for packable units, which makes more sense.