#2728 closed defect (fixed)
Gaia's tower on Mediterranean Cove is not miraged under the Conquest victory condition
Reported by: | mimo | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 17 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
gaia buildings disappears when they go out of LOS while they should be miraged like players' buildings.
Attachments (1)
Change History (9)
comment:1 by , 10 years ago
Milestone: | Backlog → Alpha 17 |
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Owner: | set to |
Priority: | Should Have → Must Have |
comment:2 by , 10 years ago
At least on the Mediterranean Cove map, there is a gaia tower in the top-center of the map, and that one is consistently reproducible. I've not checked other cases.
comment:3 by , 10 years ago
I checked that tower and the bug does not happen. Which revision are you on?
comment:4 by , 10 years ago
I've tried again with latest r15653, and can get the same problem. But the strange point is that when I keep the default options of this map (i.e. victory condition = wonder), everything is fine. But if I change it (through advanced options) to conquest as I did in my previous game, the problem is there.
by , 10 years ago
Attachment: | Mediterranean Cove (2).xml.patch added |
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comment:5 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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comment:6 by , 10 years ago
Summary: | gaia building are not miraged when going out of LOS → Gaia's tower on Mediterranean Cove is not miraged under the Conquest victory condition |
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comment:7 by , 10 years ago
Milestone: | Alpha 18 → Alpha 17 |
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Resolution: | → fixed |
Status: | new → closed |
Incidentally fixed in r15779. This tower was certainly placed close to a edge-case terrain vertex, and the problem occurring only with the Conquest victory condition was probably a coincidence.
mimo, if you can check that tower is well miraged, that would be great! Thanks in advance. :)
This shouldn't happen, is it consistently reproducible? I'll investigate asap.