#2897 closed defect (needsinfo)
Function call failed: return value was -100033 (Not enough memory)
Reported by: | Erik Johansson | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Function call failed: return value was -100033 (Not enough memory) Location: shared_ptr.h:70 (AllocateAligned) Call stack: 0142EEFF 01432F7F 014331B4 0131EAFE 0131DAD0 0131BEE0 0131C801 012FF751 012FF8C9 012E284F 01222B5F 012237E6 01223875 014A3145 0142EA55 014A39C5 0142E94F 759C33AA 77B39EF2 77B39EC5 errno = 13 (Not enough memory) OS error = 8 (Not enough storage is available to process this command.) --------------------------- Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: 77B39EC5 errno = 13 (Insufficient access rights to open file) OS error = 6 (The handle is invalid.)
Did not know where to send the errors so i do it here. (some specs before the error, Core i5 2500k, 2+2+8 GB ram, intregated video (video shared mem 1,6 GB). | Game took only 600 shared video mem and 1,6gb ram so most for both were free..)
Change History (5)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
You could ask him at which point it happened (main menus, during a game, after several games, etc.), and also whether he used mods (east asian font mods especially).
Maybe I forgot things, tell me.
comment:3 by , 10 years ago
Nice to hear back. I'll start with the game settings. *I removed the unit limit, so unlimited (i only had aboat 500 units at the point of the errors). *visibility: all visible and explored
i had (if i remember correctly) the default map (just ran the game and started a default map)
the error accured in the end of hte game when the enemy only had few buildings left in the middle of the game (not in menys, settings nor else.) The game ran smoothly up to the errors, even tho i had at one point more than 600 units (lower at the end). There was one more error message before those i gave but last time i had the game installed it sometimes just had error message and game continued, so i continued but there were more errors and the errors i gace were 2 and 3rd and with the 3rd error i exited(closed/killed) the game. If any more testing needed be happy to help (have fedora 20 and windows 7 64bit) installed and both used full time and compleatly clean installs with no bloatware not any other, just the minimalistic settup of win7 and programs (so be good for testing).
I asked him to try and see if he could get the error again, and more specifically if he could get and show us the first error message as that might be the most relevant. Anything else I should ask or should we wait for his reply first? (To see if there's more info in the first error message I mean.)
comment:4 by , 9 years ago
Milestone: | Backlog |
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Resolution: | → needsinfo |
Status: | new → closed |
comment:5 by , 9 years ago
Replying to feneur:
Did not know where to send the errors so i do it here. (some specs before the error, Core i5 2500k, 2+2+8 GB ram, intregated video (video shared mem 1,6 GB). | Game took only 600 shared video mem and 1,6gb ram so most for both were free..)
But note the game is a 32-bit process on Windows, so that is actually using almost all of the available memory and quite likely to crash at that point.
This was sent in via the web site contact form. Something specific I should ask for or just the ordinary (error logs, system info, how to reproduce).