Opened 9 years ago
Last modified 8 years ago
#2936 closed enhancement
Relative Templates — at Version 1
Reported by: | scythetwirler | Owned by: | |
---|---|---|---|
Priority: | Must Have | Milestone: | Alpha 20 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
Currently, we [could] have templates for units such as
Generic War Dog
<Armour> <Hack>1</Hack> <Pierce>1</Pierce> <Crush>1</Crush> </Armour>
Ultra-Super Powered War Dog
<Armour> <Hack>11</Hack> <Pierce>8</Pierce> <Crush>9</Crush> </Armour>
It'd be a lot easier to make slight deviations if we had relative templates that perform an operation upon the stats of the parent. That is:
Ultra-Super Powered War Dog
<Armour> <Hack>+10</Hack> <Pierce>+7</Pierce> <Crush>+8</Crush> </Armour>
In the case that we need to change the stats of the entire class of units, we would have to only change the parent, but not every template that deviates.
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