#2976 closed enhancement (fixed)
[PATCH]Enemy Defeated when all buildings destroyed
Reported by: | Killinz | Owned by: | trompetin17 |
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Priority: | Nice to Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | Victory Conditions |
Cc: | Patch: |
Description
Would love to have a setting when creating a game to set victory or defeat based on buildings and not every unit. Generally when every building of your opponent is destroyed, they aren't going to make a comeback and win. This would prevent the annoying villager hiding in the trees preventing the game from ending.
Maybe could be done by creating a trigger when the option is set to destroy all units when the last building is destroyed.
Attachments (3)
Change History (9)
comment:1 by , 9 years ago
by , 9 years ago
Attachment: | 2976.2.diff added |
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comment:2 by , 9 years ago
Keywords: | review added |
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Milestone: | Backlog → Alpha 19 |
Owner: | set to |
Status: | new → assigned |
Summary: | Enemy Defeated when all buildings destroyed → [PATCH]Enemy Defeated when all buildings destroyed |
by , 9 years ago
Attachment: | 2976.3.diff added |
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comment:4 by , 9 years ago
Keywords: | review removed |
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comment:5 by , 9 years ago
Keywords: | review removed |
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*thumb up*