Opened 15 years ago

Closed 14 years ago

#299 closed defect (wontfix)

multihead water reflections render bug

Reported by: Lego Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

Hi, i use an triplehead Desktop where every screen is connected to the Videocard and tryed your game.

It runs fine but there is a bug with the Water. On the first screen the Water looks normal, but on the second and third screen the water looks crazy. (see screenshots)

If i run the game in an lower resolution on one of the other screens this bug does not appear.

0ad_02.jpg and 0ad_03.jpg are made in window mode and the others in fullscreen mode

OS : Linux 2.6.28-gentoo-r6 (#3 SMP Tue Jun 30 14:37:14 CEST 2009)

CPU : x86_64, Intel Core i7 975 @ 3.33GHz (1x8x2), -0.00

MHz Memory : 5952 MiB; 1013 MiB free Graphics Card :

NVIDIA GeForce GTX 295/PCI/SSE2 OpenGL Drivers : 3.0.0 NVIDIA 185.18.14; OpenGL 3.0.0 NVIDIA 185.18.14

Video Mode : 5760x1200:24@0

Change History (3)

comment:1 by Lego, 15 years ago

The screenshots, because they are to large to attach http://ilikeyou.org/~lego/screenshots/0ad/

comment:2 by (none), 14 years ago

Milestone: Open Source Release

Milestone Open Source Release deleted

comment:3 by Andrew, 14 years ago

Resolution: wontfix
Status: newclosed

This ticket is old and I do not see any movement on it so I am going to close it

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