Opened 15 years ago
Closed 14 years ago
#299 closed defect (wontfix)
multihead water reflections render bug
Reported by: | Lego | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Hi, i use an triplehead Desktop where every screen is connected to the Videocard and tryed your game.
It runs fine but there is a bug with the Water. On the first screen the Water looks normal, but on the second and third screen the water looks crazy. (see screenshots)
If i run the game in an lower resolution on one of the other screens this bug does not appear.
0ad_02.jpg and 0ad_03.jpg are made in window mode and the others in fullscreen mode
OS : Linux 2.6.28-gentoo-r6 (#3 SMP Tue Jun 30 14:37:14 CEST 2009)
CPU : x86_64, Intel Core i7 975 @ 3.33GHz (1x8x2), -0.00
MHz Memory : 5952 MiB; 1013 MiB free Graphics Card :
NVIDIA GeForce GTX 295/PCI/SSE2 OpenGL Drivers : 3.0.0 NVIDIA 185.18.14; OpenGL 3.0.0 NVIDIA 185.18.14
Video Mode : 5760x1200:24@0
Change History (3)
comment:1 by , 15 years ago
comment:3 by , 14 years ago
Resolution: | → wontfix |
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Status: | new → closed |
This ticket is old and I do not see any movement on it so I am going to close it
The screenshots, because they are to large to attach http://ilikeyou.org/~lego/screenshots/0ad/