Changes between Initial Version and Version 2 of Ticket #2
- Timestamp:
- May 13, 2006, 6:02:27 PM (18 years ago)
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Ticket #2
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Ticket #2 – Description
initial v2 1 Gameplay - Unit AI 1 * When a unit depletes a resource object, he should seek out another one to gather from if nearby. 2 2 3 * Stances 4 * GUI: List stance options in GUI and allow user to select the stance for current unit. 3 5 4 * When a unit depletes a resource object, he should seek out another one to gather from if nearby.6 * Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle. 5 7 6 * Stances ** GUI: List stance options in GUI and allow user to select the stance for current unit.8 * Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). 7 9 8 ** Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.10 * Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged. 9 11 10 ** Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). 11 12 * Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged. 13 14 * When an entity places the foundation for a structure, he'll move over to it and aid in constructing it. 15 12 * ~~When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.~~