Opened 9 years ago

Last modified 5 years ago

#3009 new defect

Sometime the "build rising" animation when building a new construction doesn't appear

Reported by: fabio Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description

It happened at least a couple of time that the "build rising" animation when building a new construction didn't appear. I just see the foundation and units working on it, and finally the building appear finished. It happened at least in this two buildings:

  • Gallic Outpost;
  • Iberian Revered Monoument.

The issue appeared when building the first construction of the map, and it didn't appear when rebuilding it a second time.

I haven't a reliable way to reproduce this however.

Attachments (1)

never_gonna_give_you_up.jpg (236.0 KB ) - added by elexis 9 years ago.

Download all attachments as: .zip

Change History (8)

comment:1 by Lionkanzen, 9 years ago

I see this with greek barrsck, and others, i will try to make list and screenshots

comment:2 by Stan, 9 years ago

Lion if you find a way to reproduce it share it :)

comment:3 by elexis, 9 years ago

Component: Core engineUI & Simulation
Priority: If Time PermitsShould Have

Confirmed!!! Seen it very often. I'd be very glad about a replay file (commands.txt)

comment:4 by Lionkanzen, 9 years ago

Yes I confirm this, but is very hard to seen.

comment:5 by elexis, 9 years ago

I've seen this now in two games and the replays don't reproduce the bug :(

It must have something to do with Foundation.prototype.Build in Foundation.js and the related code.

by elexis, 9 years ago

Attachment: never_gonna_give_you_up.jpg added

comment:6 by elexis, 9 years ago

Actually I commented the code in Foundation.js and all of the code was executed regularly, in particular cmpFoundationVisual, cmpFoundationVisual.HasConstructionPreview() and cmpPreviewVisual are all defined, even if the bug happens to occur.

Maybe it is caused by culling and thus would depend on the camera position. Using #3301 we could script a camera path to reproduce the bug. If we could record the camera path too, then we could reproduce it reliably, once the bug would be recorded.

http://trac.wildfiregames.com/raw-attachment/ticket/3009/never_gonna_give_you_up.jpg

comment:7 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

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