Opened 9 years ago
Last modified 5 years ago
#3140 new defect
Unknown Nomad player placement
Reported by: | leper | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Maps | Keywords: | |
Cc: | O.Davoodi, FeXoR, mimo | Patch: |
Description (last modified by )
Unknown Nomad, 5 players, Size large (6 players), seed 6252, results in one player being placed on an island, without any resources on it, so you need to build a dock and a fishing ship to be able to gather resources (by shuttling them with the fishing ship, or building a second dock.
Might be nice if the AI would do something sensible in cases like that though the shuttling itself (one dock, one ship) sounds a bit complicated, even if it'd just resign.
Some of the Unknown Nomad maps could also use some more metal mines IMO.
Attachments (3)
Change History (11)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
For the "islands" type of that map, players should start on a ship, similar to the "Sicilia Nomad" scenario map, as seen here in the alpha 18 trailer: https://youtu.be/Zt5lHABI7MY?t=52s
On this map type there are dozens of tiny islands, but only about 4 islands with a good amount of wood.
Most players start on islands with about 4 to 5 trees. They have to build docks and find the usable islands. It takes pretty long to get the game going, since it costs wood to build fish ships (and you also need to delete a woman in order to have free population capacity).
Gamesetup: It would be nice if the user could specifically select one of the 10 or more map types of "unknown", "unknown land" and "unknown nomad" maps before starting the game (maybe in another ticket). If one could select type, one could add more starting resources when playing the islands map for example.
comment:3 by , 8 years ago
The "too few metal" part is likely a bug #4294 (missing retries causing the mine placement to abort too early).
comment:4 by , 7 years ago
Description: | modified (diff) |
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That's a replay of starting units being split by a mountain, half stuck on top and half below.
comment:6 by , 7 years ago
Can be better some random placement like AOE 2 or AoM they aren't togheter.
by , 6 years ago
Attachment: | screen.jpg added |
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comment:7 by , 6 years ago
comment:8 by , 5 years ago
Component: | UI & Simulation → Maps |
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Often on nomad it happens that units are placed on walls / mountains and can't get down nor up.