Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#3333 closed enhancement (fixed)

[PATCH] enhance the civ specific techs affecting max health of buildings

Reported by: mimo Owned by: mimo
Priority: Should Have Milestone: Alpha 19
Component: UI & Simulation Keywords: patch
Cc: Patch:

Description

Now that capture is the most used way of attacking a building, the civ specific techs which modify the max health of buildings have lost most of their usefulness while they were a way to differentiate civs. I propose to modify them to also affect the max capturePoints of buildings. See the attached patch. I've kept the same multiplicative factor as for the max health, but that should be tuned for balance.

Attachments (1)

healthCapture.diff (3.5 KB ) - added by mimo 9 years ago.

Download all attachments as: .zip

Change History (6)

by mimo, 9 years ago

Attachment: healthCapture.diff added

comment:1 by leper, 9 years ago

The round is needed for some possibly strange values? Looks good, balancing would be needed but seems like a nice point to start from.

comment:2 by Itms, 9 years ago

It would also be nice to update the tech descriptions.

comment:3 by mimo, 9 years ago

Yes, I was also a bit hesitant to add the rounding, but I guess a capture point of 750 with a multiply factor of 1.25 is something which could happen, so better have it. I'm going to update some tooltips, and then I'll commit it.

comment:4 by mimo, 9 years ago

Owner: set to mimo
Resolution: fixed
Status: newclosed

In 16852:

modify also capture points in the civ specific techs affecting structure health, fixes #3333

comment:5 by mimo, 9 years ago

Keywords: review removed
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