Changes between Initial Version and Version 1 of Ticket #3561, comment 1
- Timestamp:
- Apr 5, 2016, 11:34:01 PM (8 years ago)
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Ticket #3561, comment 1
initial v1 1 1 There are actually multiple issues here: 2 2 3 1. All of the team percentage values are summed up instead of averaged (not only barter efficiency) 4 2. Having infinite kill death ratio is not correct when having lost 0 units. Until we lost a unit, we don't know if the resulting value be close to 0 or close to infinity. It should display "-" instead. 5 The team-total-value needs to take this into account correctly. 3 1. The team percentage values are '''summed up''' '''instead of averaged''' (not only barter efficiency) 4 2. ~~Having '''infinite''' kill death ratio is not correct when having lost 0 units. Until we lost a unit, we don't know if the resulting value be close to 0 or close to infinity. It should display "-" instead. The team-total-value needs to take this into account correctly. 6 5 7 '''Feminization''' and ''vegetarian''' ratio, "barter efficiency" have the same problem. They display "0" instead of infinity. 6 ~~'''Feminization''' and ''vegetarian''' ratio, "barter efficiency" have the same problem. They display "0" instead of infinity.''''' 7 (We decided to keep the infinity peculiarity) 8 8 9 3. '''Map-exploration''' total is completely wrong (35% + 36% = 56%?)9 3. ~~ '''Map-exploration''' total is completely wrong (35% + 36% = 56%?) (not wrong as areas explored by both players are not taken into account twice) 10 10 11 * Notice you have to play a match with locked-teams in order to show up the teams score. 12 * Only the '''market''' and '''miscellaneous''' tab have percent values. 13 14 4. '''Kill-death-ratio''' team-score is identical to the score of the last player of that team, no sum, no average 11 4. '''Kill-death-ratio''' team-score is identical to the score of the last player of that team, no sum, no average