Changes between Version 1 and Version 6 of Ticket #3635


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Timestamp:
Mar 13, 2016, 2:03:53 PM (8 years ago)
Author:
Palaxin
Comment:

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  • Ticket #3635

    • Property Status newclosed
    • Property Resolutioninvalid
    • Property Milestone Backlog
  • Ticket #3635 – Description

    v1 v6  
    1 I think it would be nice if you could mine from iron, copper and gold ores instead of some generic metal ore. You would still gather metal from each ore, but they could differ in size and gather rate.
     1I think it would be nice if you could mine from iron, copper, silver and/or gold ores instead of some generic metal ore. You would still gather the current generic metal resource from each ore, but they could differ in size and gather rate.
    22
    33This actually enlarges the amount of strategic decisions to be made.
    4 Will I just savely, but slowly collect that big chunk of iron next to my CC? Is it worth to extend my territory towards that juicy gold ore between the enemy and me? Will I be able to defend my workers against possible attacks?
     4Will I just savely, but slowly collect that big chunk of iron next to my CC? Is it worth to extend my territory towards that juicy gold ore in the middle of the map though it is exposed to attacks from every direction? Can I defend my workers then?
    55
    6 An option is to use this principle also for stone, e.g. marble (slow gather rate), some "normal" kind of stone and sandstone (fast gather rate). However, the differentiation for stones does make less sense than for metals IMO.
     6An option is to use this principle also for stone, e.g. marble (slow gather rate), some "normal" kind of stone and sandstone (fast gather rate). However, for stones this principle makes less sense than for metals IMO.
    77
    8 === GOLD ===
     8=== Gold ===
    99Actually gold isn't found as an ore. Pure gold can be collected easily, but is very rare.
    1010- very high gather rate (2.0 multiplier)
    11 - very low amount (1000 metal per ore, 200 metal per small ore)
     11- restriced to scenario/skirmish maps (imbalances are likely to happen on random maps)
    1212
    13 === COPPER ===
     13=== Silver ===
     14Similar to gold, silver can be found in pure form in nature. However, it is not that rare and therefore less valuable.
     15- high gather rate (1.4 multiplier)
     16- on random maps, usually occurs outside the initial territory
     17
     18=== Copper ===
    1419Pure copper is very rare but smelting of ores can be done at 1085°C/1984°F which is relatively low for metals and doesn't require advanced techniques. Copper ores still aren't as abundant as iron ores.
    1520- medium gather rate (unchanged, 1.0 multiplier)
    16 - medium amount (3000 metal per ore, 600 metal per small ore)
     21- used to replace the current generic ore where it isn't possible to introduce iron and silver ores
    1722
    18 === IRON ===
     23=== Iron ===
    1924Pure iron can't be found in nature and smelting requires some advanced knowledge/technology because of the high melting point of 1538°C/2800°F. However, iron ore is quite abundant.
    20 
    21 - low gather rate (0.667 multiplier)
    22 - high amount (5000 metal per ore, 1000 metal per small ore)
     25- low gather rate (0.7 multiplier)
     26- on nearly all maps the ore next to the initial CC will be iron ore