Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#3722 closed defect (fixed)

[PATCH] AI levels in end game

Reported by: mimo Owned by: mimo
Priority: Should Have Milestone: Alpha 20
Component: AI Keywords:
Cc: Patch:

Description

The main difference between the AI levels is the gatherRate multiplier. But in late game, trade is the main resource provider and thus, all levels tend to be equivalent (although the number of expected traders is reduced in easier levels), making the easier level too difficult for beginners, and the hard level too easy for experienced players. Waiting for a proper long term solution which would be to have different strategies for the different level, I propose to also apply a tradeMultiplier depending on the chosen AI level. Here is a patch which changes a bit the present gatherMultiplier (with a 25% multiplicative step at each level) and also applies the same rate for trade.

Attachments (1)

aitrademultiplier.patch (8.3 KB ) - added by mimo 8 years ago.
improved version, with an update of the info displayed in the aiconfig panel

Download all attachments as: .zip

Change History (3)

by mimo, 8 years ago

Attachment: aitrademultiplier.patch added

improved version, with an update of the info displayed in the aiconfig panel

comment:1 by mimo, 8 years ago

Owner: set to mimo
Resolution: fixed
Status: newclosed

In 17626:

make easy AI levels easier and hard levels harders by also applying the bonus/malus to trade, fixes #3722
add some info on AI levels in the AI config window

comment:2 by leper, 8 years ago

Keywords: review removed
Milestone: BacklogAlpha 20
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