Changes between Initial Version and Version 6 of Ticket #4072
- Timestamp:
- Jun 1, 2017, 8:39:49 PM (7 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #4072
- Property Component UI & Simulation → Core engine
- Property Summary Reloading mods several times crashes on Windows because the VFS Cache can't find memory → Remove Vfs Cache
- Property Priority Should Have → Must Have
- Property Milestone Alpha 21 → Work In Progress
- Property Keywords simple added
- Property Patch → Phab:D587
-
Ticket #4072 – Description
initial v6 1 1 Reloading mods call InitVFS, which tries to allocate 200MB of contiguous memory each time. On windows 32-bit, this quickly ends up crashing because the memory can't be found. Reponsible function is in GameSetup.cpp 2 3 2 See IRC on 26-06-2016. Maybe we should just remove the cache?