Ticket #42 (closed task: fixed)

Opened 7 years ago

Last modified 3 years ago

Terrain - Elevation

Reported by: stuart Owned by: andrew
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc:

Description (last modified by Matei) (diff)

  • Higher Ground: Units at higher elevations gain a bonus to damage in combat.
  • Steepness:
    • Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons). --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
    • The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).

Change History

comment:1 Changed 7 years ago by andrew

  • Owner set to andrew
  • Status changed from new to assigned

comment:2 Changed 7 years ago by Matei

  • Description modified (diff)

comment:3 Changed 7 years ago by matei

  • Status changed from assigned to closed
  • Resolution set to fixed

(In [4529]) # Added elevation bonus to all attacks.

(Before it was melee only).

Fixes #42.

comment:4 Changed 3 years ago by anonymous

  • Milestone Playability Demo deleted

Milestone Playability Demo deleted

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