Ticket #42 (closed task: fixed)
Terrain - Elevation
| Reported by: | stuart | Owned by: | andrew |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description (last modified by Matei) (diff)
- Higher Ground: Units at higher elevations gain a bonus to damage in combat.
Steepness:Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).--> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).
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