#4466 closed defect (fixed)
CCmpTerritoryManager::IsTerritoryBlinking could crash in non-visual replay mode.
Reported by: | leper | Owned by: | leper |
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Priority: | Should Have | Milestone: | Alpha 22 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
CCmpTerritoryManager::IsTerritoryBlinking uses m_Territory without checking whether it is set, or actually calculating it like most other functions do (and afterwards checking whether it is set).
Change History (4)
comment:1 by , 7 years ago
comment:2 by , 7 years ago
Component: | UI & Simulation → Core engine |
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Keywords: | simple removed |
Milestone: | Backlog → Work In Progress |
(Removing the keyword so others don't find this as a false positive when looking for tasks)
comment:4 by , 7 years ago
Milestone: | Work In Progress → Alpha 22 |
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Patch at https://code.wildfiregames.com/D261.