Opened 7 years ago
Last modified 5 years ago
#4508 new defect
UnitAI - Patroling ships should ignore units outside of attack range
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | rfc |
Cc: | Patch: |
Description (last modified by )
Attachments (3)
Change History (9)
by , 7 years ago
Attachment: | screen.jpg added |
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by , 7 years ago
Attachment: | commands_patrol_fail.txt added |
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comment:1 by , 7 years ago
Description: | modified (diff) |
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by , 7 years ago
comment:2 by , 7 years ago
Keywords: | rfc added |
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Something like this could work, the flag could be added to either the command from the GUI or added to the templates.
Reducing the attack range to match the vision range might also be an option, but this won't work generically for all templates and is prone to errors when people change the templates.
Any opinions?
comment:3 by , 7 years ago
This sounds like something that would fit quite well as a stance. (That however requires being able to add a few more stances and limit those available to certain units.)
comment:4 by , 7 years ago
How about adding it to the defensive stance?
(Also notice it's not only about patroling but for attack-walk orders too)
comment:5 by , 7 years ago
Could work, then again special stances for ships do seem like a better idea. (Adding that specific check to one of the current unit stances might make sense, dunno.)
comment:6 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
Replay for r19296 demonstrating the issue where the ship tries to reach a unit forever while obviously not being able to