Find and fix reliance on run-time S3TC compression
When I run on Linux with force_s3tc_enable
(without libtxc_dxtn
which implements S3TC compression, so I've only got decompression), there's a number of rendering errors that I assume are caused by us attempting to use run-time compression. Need to look in more detail to work out the full list of problems and the exact causes, but I see:
- Some textures are bogus when zoomed out (probably the .dds files are missing mipmaps, and they can't be created dynamically - we ought to ensure all texture files have mipmaps).
- The minimap is entirely black.
- Terrain texture previews in the terrain-picker in Atlas are black.
Change History
(5)
Resolution: |
→ fixed
|
Status: |
new → closed
|
Milestone: |
Backlog → OS Alpha 2
|
See also #439