Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#474 closed task (fixed)

Find and fix reliance on run-time S3TC compression

Reported by: Philip Taylor Owned by:
Priority: Should Have Milestone: Alpha 2
Component: Core engine Keywords:
Cc: Patch:

Description

When I run on Linux with force_s3tc_enable (without libtxc_dxtn which implements S3TC compression, so I've only got decompression), there's a number of rendering errors that I assume are caused by us attempting to use run-time compression. Need to look in more detail to work out the full list of problems and the exact causes, but I see:

  • Some textures are bogus when zoomed out (probably the .dds files are missing mipmaps, and they can't be created dynamically - we ought to ensure all texture files have mipmaps).
  • The minimap is entirely black.
  • Terrain texture previews in the terrain-picker in Atlas are black.

Change History (5)

comment:1 by Philip Taylor, 14 years ago

See also #439

comment:2 by (none), 14 years ago

Milestone: Unclassified

Milestone Unclassified deleted

comment:3 by Andrew, 14 years ago

Milestone: Backlog

comment:4 by Philip Taylor, 14 years ago

Resolution: fixed
Status: newclosed

comment:5 by Kieran P, 14 years ago

Milestone: BacklogOS Alpha 2
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