Opened 7 years ago
Last modified 6 years ago
#4841 new defect
RealTime an hour off and ceasefire and gametime at 0.
Reported by: | bb | Owned by: | |
---|---|---|---|
Priority: | If Time Permits | Milestone: | Backlog |
Component: | Internationalization & Localization | Keywords: | |
Cc: | Patch: |
Description
The user GeeBee reported this error to me in the ingame chat:
He/she lives in timezone gmt+3, but the realTime (ingame) says gmt+2, yet the global pc time says gmt+3 correctly. Most likely consequently the ceasefire and gametime are adding up to 1 min and then get reset to 0 again.
A possible explanation is that the country he/she lives uses another timezone than it is physicly in. (Didn't tell which country).
His/her OS is ubuntu 16.04
Note:
See TracTickets
for help on using tickets.
Relevant code is in
L10n::FormatMillisecondsIntoDateString
ofL10n.cpp
. Perhaps it's also related to summer/winter time.