#4941 closed defect (fixed)
Rebalance Skirmisher Cavalry
Reported by: | elexis | Owned by: | |
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Priority: | Release Blocker | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
In Phab:D666 skirmisher accuracy was enhanced which was intended to compensate for the fact that missed arrows don't deal damage anymore.
However the accuracy improvement was too strong and the majority of the multiplayer games consist of spamming this unit or are games with a "no-cav" rule.
The accuracy should be slightly (!) reduced, so that it is not too weak nor too strong.
Attachments (1)
Change History (10)
comment:1 by , 6 years ago
comment:2 by , 6 years ago
I'd readdress the issue to be related with cavalry units instead of just skirmish cavalry. Matter of fact, tweaking skirmishers means to return in a previous stage where spear cavalry behaved in the same way.
comment:3 by , 6 years ago
by , 6 years ago
comment:5 by , 6 years ago
This is my (temporary) solution to cavalry. What the patch changes time cost of citizen soldier cavalry from 12 to 15 ( eventually restored by technology in the stables ), the spread of skirmisher cavalry from 3.0 to 4.0. Cavalry spearmen have attack time reduced from 3,5 sec to 3 sec, and a 1.25x bonus against cavalry class to keep its DPS relatively unaltered against infantry and increased against cavalry.
comment:8 by , 6 years ago
Resolution: | → fixed |
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Status: | new → closed |
Balance is an ongoing process, but after reduced health and accuracy, let's mark this as fixed.
comment:9 by , 6 years ago
Thanks for your help temple, I appreciate it a lot not having had to do this.
We really have to ensure that the balancing changes didn't any unit too much or left another unit OP. This is what happens every single time and is noticed right after the release or just before when it's too late. I'm hoping the best though and that we don't get another post-release balancing shitstorm X)
The accuracy changes were in Phab:D361 and Phab:D20.