Opened 6 years ago
Last modified 5 years ago
#5154 new defect
StatusBars of mirages in Observermode
Reported by: | elexis | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: |
Description
I think this issue was reported in Phab:rP19675 first.
In this Extinct Volcano replay, I scouted some docks by Hannibal which created the mirage, then was defeated later on, became an observer, hit Tab for the status bars and while the "Observer" item is selected, it shows me StatusBars at the locations where the mirages of the defeated player are, despite mirage entities not being shown at all in that case.
Attachments (4)
Change History (6)
by , 6 years ago
by , 6 years ago
There are two health bars where there is a mirage and miraged entity
by , 6 years ago
Attachment: | commands.txt added |
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comment:1 by , 6 years ago
Easily reproducible with the above description.
I guess the bug is that PickNonGaiaEntitiesOnScreen
and PickPlayerEntitiesOnScreen
from JSInterface_Simulation.cpp
don't ignore mirages.
(Mere guessing, but perhaps rP19675 changed it from two status bars rendered in the same place to them being rendered in different places.)
comment:2 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
Status Bars hanging in mid air