Opened 14 years ago
Closed 13 years ago
#535 closed defect (fixed)
Build errors on OS X 10.6
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 3 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Kimball reports messages like:
../../../source/lib/sysdep/cpu.cpp:38: error: invalid conversion from ‘volatile int64_t*’ to ‘volatile intptr_t*’ ../../../source/lib/sysdep/cpu.cpp:38: error: initializing argument 1 of ‘bool cpu_CAS(volatile intptr_t*, intptr_t, intptr_t)’ ../../../source/lib/timer.h: In member function ‘void TimerUnit::AddDifferenceAtomic(TimerUnit, TimerUnit)’: ../../../source/lib/timer.h:180: warning: dereferencing type-punned pointer will break strict-aliasing rules
which looks like it's perhaps using the ARCH_AMD64
branch on a 32-bit target. (Maybe we should add cassert(sizeof(void*) == 8)
etc to verify the arch selection earlier?)
Reportedly:
$ g++ -v Target: i686-apple-darwin10 Configured with: /var/tmp/gcc/gcc-5664~38/src/configure --disable-checking --enable-werror --prefix=/usr --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib --build=i686-apple-darwin10 --program-prefix=i686-apple-darwin10- --host=x86_64-apple-darwin10 --target=i686-apple-darwin10 --with-gxx-include-dir=/include/c++/4.2.1 Thread model: posix gcc version 4.2.1 (Apple Inc. build 5664) $ gcc -dumpmachine i686-apple-darwin10 $ echo $HOSTTYPE x86_64
Changing premake.lua
to correctly use x86
doesn't seem to change much (the ARCH_AMD64
comes from the source code, not the build system).
I'm not sure what we need to do to help debug this.
Change History (14)
comment:1 by , 14 years ago
Milestone: | Unclassified |
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comment:2 by , 14 years ago
Milestone: | → OS Alpha 2 |
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Owner: | set to |
comment:3 by , 14 years ago
So I was able to compile with no changes required to anything on OSX 10.6.. Its possible this could be a machine specific config but I highly doubt it my build of G++ is the same as the one above so I do not suspect an issue there.
comment:4 by , 14 years ago
Milestone: | OS Alpha 2 → OS Alpha 3 |
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comment:5 by , 14 years ago
Resolution: | → worksforme |
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Status: | new → closed |
I was able to build both x86 and x86_64 on osx 10.6 with no issues both release and debug builds. I am going to close this until someone complains they can't build it because as of right now it builds just fine.
comment:6 by , 14 years ago
Milestone: | Alpha 3 → Alpha 2 |
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comment:7 by , 14 years ago
Not sure if this is a result of something I've done wrong, but I can't get past update-workspaces.sh on the current build in 10.6.4:
res2-182-86-dhcp:workspaces Home$ ./update-workspaces.sh Updating bundled third-party dependencies... bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}' cp output/libFColladaSD.a ../lib/libFColladaSD.a cp output/libFColladaSR.a ../lib/libFColladaSR.a SpiderMonkey is already up to date Building NVTT... ./build.sh: line 11: cmake: command not found ERROR: NVTT build failed
comment:8 by , 14 years ago
you do not have cmake installed it looks like
download that and rerun the .sh file
comment:9 by , 14 years ago
Odd, I've always been able to get past this point before. Is the use of cmake a recent addition?
I'm now getting this error when I run "make -j3"
In file included from ../../../source/lib/sysdep/arch/ia32/ia32.cpp:29: ../../../source/lib/sysdep/arch/ia32/ia32.h:31:3: error: #error "including ia32.h without ARCH_IA32=1" DLL.cpp make[1]: *** [obj/lowlevel_Debug/ia32.o] Error 1 make: *** [lowlevel] Error 2
And I have no pyrogenesis_dbg to run in /binaries/system.
comment:10 by , 14 years ago
Resolution: | worksforme |
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Status: | closed → reopened |
Reopening since it still seems to be a real problem (see also forum post).
Since this works for some people but not others, perhaps the difference is 32/64-bit kernel (triggering different architecture-detection in our build system)? (This failure is apparently on a MacBook Pro with Core 2 with 32-bit kernel.)
comment:11 by , 14 years ago
Milestone: | Alpha 2 → Alpha 3 |
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Just rebooted with 64-bit kernel, still encountering this:
ia32.cpp In file included from ../../../source/lib/sysdep/arch/ia32/ia32.cpp:29: ../../../source/lib/sysdep/arch/ia32/ia32.h:31:3: error: #error "including ia32.h without ARCH_IA32=1" Decompose.cpp make[1]: *** [obj/lowlevel_Debug/ia32.o] Error 1 make: *** [lowlevel] Error 2
comment:12 by , 14 years ago
Owner: | removed |
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Status: | reopened → new |
comment:14 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
I'm not sure what exact revision solved this issue, but with a quick edit to premake.lua and removing Atlas from the compilation process (as it doesn't run on OSX just yet), Philip was able to walk me through the issues that remained. The game does build and run on whatever hardware/software that was getting in the way before.
Milestone Unclassified deleted