Opened 5 years ago

Last modified 5 years ago

#5541 closed defect

Fleeing is weird. — at Initial Version

Reported by: Freagarach Owned by:
Priority: Should Have Milestone: Alpha 24
Component: Simulation Keywords: UnitAI, chasing, regression
Cc: wraitii Patch:

Description

On A24 (rP22554).

When attacking a melee unit (B) on fleeing stance with a melee horse (A), the horse can (in most of the cases) attack twice before it needs to start chasing (although B is obviously out of range). Whenever that happens, unit B tries to go back to where the horse was when attacking. Running into A's chasing arms again. If in UnitAI.js a check is incorporated just before perform attack whether the target is in range, the behaviour does not occur and chasing is 'normal'.

This is easy to verify:

  • Attack a melee unit on fleeing stance with a melee horse.
  • See the above described behaviour.

Change History (1)

by Freagarach, 5 years ago

Attachment: commands.txt added

Replay.

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