Opened 5 years ago

Last modified 5 years ago

#5541 closed defect

Fleeing is weird. — at Version 3

Reported by: Freagarach Owned by:
Priority: Should Have Milestone: Alpha 24
Component: Simulation Keywords: UnitAI, chasing, regression
Cc: wraitii Patch:

Description (last modified by Freagarach)

On A24 (rP22554).

When attacking a melee unit (B) on fleeing stance with a melee horse (A), the horse can (in most of the cases) attack twice before it needs to start chasing (although B is obviously out of range). Whenever that happens, unit B tries to go back to where the horse was when attacking. Running into A's chasing arms again.

This is easy to verify:

  • Attack a melee unit on fleeing stance with a melee horse.
  • See the above described behaviour.

Change History (4)

by Freagarach, 5 years ago

Attachment: commands.txt added

Replay.

comment:1 by wraitii, 5 years ago

I don't find it extremely clear how to reproduce this or what exactly you find wrong.

I do see an oddity sometimes with units trying to go back, I think that's going straight to target that predicts that target movement, putting the enemy predicted in front of us, which can perhaps be fixed.

comment:2 by Freagarach, 5 years ago

That is indeed what I meant. Unrelated to the second attack but only to the proximity of the chasing unit.

comment:3 by Freagarach, 5 years ago

Description: modified (diff)
Note: See TracTickets for help on using tickets.